A gradient blue background behind bold white text that reads room2 with a flashing square cursor that is flickering in and out.

room2
Patrick Hase & Anuraag Bhatia

Before comments replaced conversations and bubbles hardened around our virtual selves, curiosity carried us to places where the unexpected still lived online. Moving from platform-dominated internet spaces to imagine alternative modes of communication, gathering and art, room2 invites audiences to chart their own route through the digital forest.

room2 is a suite of hybrid in-person and online digital performance spaces that encourage reflection and sharing, which collectively seek to shift users into a slower, more reflective way of engaging with sound, listening and online art experiences. With newly commissioned sound, visual and written commissions, Anuraag Bhatia and Patrick Hase bring their backgrounds in digital media, DJing and curation – and the attention towards care and safety in these spaces – to room2.fm for BLEED.

room2 was born from Anuraag and Hase’s shared experiences of the transformative power of non-commercial digital spaces in the internet’s early days, and a desire to create a digital space for collective reflection.

For this incarnation of BLEED, Anuraag and Hase have invited some of the most interesting artists working in the field of sound and online art today. With contributions from Yuin musician E Fishpool, game developer Mohamed Chamas and interdisciplinary artist Tahlia Palmer among others.

room2 is a contemplative journey undertaken together.

Read Artist Statement

“Can digital platforms spark reflection and awareness, rather than be anaesthetising? Are there still to-be-explored ways of being together, apart? How much of the jubilance of togetherness in-person is transferable to being together online?”

room2 was born from our shared experiences of the transformative power of anti-commercial digital spaces from early internet days, and a desire to create a digital space for collective reflection, sharing, and vulnerability. We both bring a fluency in the language and format of a range of digital spaces that is grounded in extensive experience in do-it-yourself/do-it-together organising across experimental music and the arts.

We sought to recreate some of the feelings and modes of interaction of the early internet – modes moved more slowly, and simultaneously were more personal/intimate while not requiring your online identity to be linked to your in-person one. We sought to channel some of the specificities of ‘live’ performance – in particular, the give-and-take between dancer and DJ, between performer and listener, between listeners or dancers and each other – and how the listener or dancer’s response informs the performing artist. We wanted to recreate that symbiotic enmeshment while looking at the specificities of a digital context and look at modes of interaction that can only happen mediated through tech or devices, while also subverting the hierarchy of in-person events being the ‘real’ event and online streamed versions as an inferior analogue.

Read Artist Statement

“Can digital platforms spark reflection and awareness, rather than be anaesthetising? Are there still to-be-explored ways of being together, apart? How much of the jubilance of togetherness in-person is transferable to being together online?”

room2 was born from our shared experiences of the transformative power of anti-commercial digital spaces from early internet days, and a desire to create a digital space for collective reflection, sharing, and vulnerability. We both bring a fluency in the language and format of a range of digital spaces that is grounded in extensive experience in do-it-yourself/do-it-together organising across experimental music and the arts.

We sought to recreate some of the feelings and modes of interaction of the early internet – modes moved more slowly, and simultaneously were more personal/intimate while not requiring your online identity to be linked to your in-person one. We sought to channel some of the specificities of ‘live’ performance – in particular, the give-and-take between dancer and DJ, between performer and listener, between listeners or dancers and each other – and how the listener or dancer’s response informs the performing artist. We wanted to recreate that symbiotic enmeshment while looking at the specificities of a digital context and look at modes of interaction that can only happen mediated through tech or devices, while also subverting the hierarchy of in-person events being the ‘real’ event and online streamed versions as an inferior analogue.

room2 live

A person wearing a cap and glasses is drawing on their mobile phone. They are sitting on a couch and their back is to the camera. In the background there are cushions on the floor. There are coloured lights.
Two people are lying on black lounge chairs. Their backs are to the camera. They are watching two large screens with an gradient of colours on them.
A group of people in a dimly lit room sitting on couches and cushions. They are looking at their phones and responding to prompts on a large screen. There is haze and coloured lights.
    • SUN 25 September 2022, 14:00 – 19:00 AEST
    Event Concluded
    • Arts House, 521 Queensberry Street, North Melbourne, Victoria, Australia
  • English
  • Pay if you can $35 AUD
    Standard $20 AUD
    BLAKTIX $10 AUD
    A small transaction fee will be charged per order.

    • Wheelchair
    • Sighted Guide
    • Assistive Listening
    • Quiet Space Available

    Quite Space available and Sighted Guides in attendance.

  • Low-level haze

room2 live is a hybrid in-person and online digital performance space and event with live music, visuals, and written prompts that creates an analogous experience with participants able to respond via their mobile devices. You can choose – buy a ticket and come to Arts House, or join remotely from wherever you are online.

room2 is a digital performance space centred on the curation and interplay of artworks across disciplines. It operates as a novel interface for simultaneously streaming live audio, video, performance, and written content. For BLEED, room2 will also run as a hybrid online and face-to-face performance event. With this hybrid event, room2 seeks to disrupt existing expectations towards face-to-face versus online events.

The in-person event will run across one afternoon and consist of live musical performance, and projected visuals with written prompts displayed. Attendees will be able to respond to these prompts through their mobile devices at the event. The event will run in a format similar to a ‘listening party’ – people will be encouraged to treat the space as a social space and mingle. With live performances from Yuin musician E Fishpool, visuals from game developer Mohamed Chamas and sound works from interdisciplinary artist Tahlia Palmer among others, room2 is a contemplative journey undertaken together.

The online event will operate similarly, with people streaming visuals, sound, and written works through their web browser and seeing prompt responses from people attending both in-person or online.

Credits
  • Anuraag Bhatia - Lead Artist, Co-Creator
    Patrick Hase - Lead Artist, Co-Creator
    Aarti Jadu – Commissioned Artist
    Mohamed Chamas - Commissioned Artist
    E Fishpool - Commissioned Artist
    Ruby Kerrison - Commissioned Artist
    Scarlet McClure - Commissioned Artist
    Sam Miers - Commissioned Artist
    Tahlia Palmer - Commissioned Artist
    Panda Wong – Commissioned Artist
    Hei Zhi Ma 黑芝麻 – Commissioned Artist
    Wei Huang – Commissioned Artist
    Joel Spring - Commissioned Artist
    J – Commissioned Artist
    Bec Fary – Commissioned Artist
    Kayzar – Commissioned Artist
  • room2 live and room2 async are commissioned and produced by Arts House, City of Melbourne as part of BLEED 2022.
  • An early iteration of room2 was supported by the Darebin City Council. BLEED (Biennial Live Event in the Everyday Digital) was conceived by Campbelltown City Council through Campbelltown Arts Centre, and the City of Melbourne through Arts House. BLEED 2022 is produced and presented by Campbelltown City Council through Campbelltown Arts Centre, and the City of Melbourne through Arts House, Taipei Performing Arts Center and Museum of Contemporary Art, Taipei.  BLEED has been supported by the Taiwan Ministry of Culture and Cultural Division, Taipei Economic and Cultural Office in Sydney.

room2 async

    • Available On Demand
  • English
  • FREE

  • This work is designed to be experienced on desktop or laptop.

For four weeks across the course of BLEED, room2 will offer a suite of digital spaces to encourage reflection and encounter works to listen, view, reflect on and respond to.

room2 async will operate as an online-only space for contemplation, sharing and conversation, cycling every few days through a series of multi-art works constructed of sound compositions, procedurally generated visuals and written prompts.

Users will log on to a website where they will be presented with a procedurally generated visual shader, a sound composition, and a written prompt inviting a written or drawn response. Upon submission they will be presented with anonymised responses from other users to the same prompt.

The spaces will be accessible 24/7 via web browser, and audiences will be free to make use of their time there in whatever manner they feel suits them. These self-directed journeys will offer introductions to the kinds of language and awareness that will characterise the room2 live experience.

room2 async seeks to shift users into a slower, more reflective way of engaging with music, sound, and online art experiences. The written prompts will mirror the structure of the prompts in room2 live, with a desire to facilitate audiences developing the awareness to examine how they are internally responding to a piece of sound or music and help them develop language or visual expression to articulate that response.

Credits
  • Anuraag Bhatia - Lead Artist, Co-Creator
    Patrick Hase - Lead Artist, Co-Creator
    Aarti Jadu – Commissioned Artist
    Mohamed Chamas - Commissioned Artist
    E Fishpool - Commissioned Artist
    Ruby Kerrison - Commissioned Artist
    Scarlet McClure - Commissioned Artist
    Sam Miers - Commissioned Artist
    Tahlia Palmer - Commissioned Artist
    Panda Wong – Commissioned Artist
    Hei Zhi Ma 黑芝麻 – Commissioned Artist
    Wei Huang – Commissioned Artist
    Joel Spring - Commissioned Artist
    J – Commissioned Artist
    Bec Fary – Commissioned Artist
    Kayzar – Commissioned Artist
  • room2 live and room2 async are commissioned and produced by Arts House, City of Melbourne as part of BLEED 2022.
  • An early iteration of room2 was supported by the Darebin City Council. BLEED (Biennial Live Event in the Everyday Digital) was conceived by Campbelltown City Council through Campbelltown Arts Centre, and the City of Melbourne through Arts House. BLEED 2022 is produced and presented by Campbelltown City Council through Campbelltown Arts Centre, and the City of Melbourne through Arts House, Taipei Performing Arts Center and Museum of Contemporary Art, Taipei.  BLEED has been supported by the Taiwan Ministry of Culture and Cultural Division, Taipei Economic and Cultural Office in Sydney.
Acknowledgement of Country
Arts House, Campbelltown Arts Centre, Taipei Performing Arts Center, and Museum of Contemporary Art Taipei acknowledge the Traditional Owners of the lands we work on, the Wurundjeri Woi Wurrung, Dharawal, and Ketagalan peoples. We extend our respects to their Elders past, present and future while respecting the vast Traditional Owners Nations our digital platforms reach. We extend this acknowledgment to Aboriginal, Torres Strait Islander, and Austronesian artists, audiences and communities, and First Nations peoples globally.
墨爾本藝術之家、坎貝爾敦藝術中心、臺北表演藝術中心及台北當代藝術館向我們土地上的第一民族暨傳統所有人致上敬意,包括烏倫杰里族(Wurundjeri Woi Wurrung)、塔爾瓦斯族(Dharawal)、凱達格蘭族(Ketagalan)及其眾支系。因著BLEED數位介面所將廣泛觸及的各種傳統民族與土地, 我們尊榮各地過去、現在及未來的祖先與耆老。我們更將這份對台灣與澳洲原住民族、托雷斯海峽群島民族及南島民族的藝術家、觀眾與社群的致意延展至全球各傳統領地與第一民族。